instancing
Here are 58 public repositories matching this topic...
Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)
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May 15, 2026 - C#
C++ 2D/3D graphics engine and scene editor for Vulkan 1.4, OpenGL and DirectX 11, on Windows and Linux. Physically based rendering, global illumination, ray-traced reflections and ambient occlusion, a path tracer for reference. A playground for real-time rendering techniques.
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Oct 20, 2026 - C++
Instancing & Animation library for Unity3D
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Apr 12, 2024 - C#
A language for WebGPU that makes writing shaders easier
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Nov 19, 2024 - JavaScript
A Godot Animated MultimeshInstance3D solution in a plugin that extends the MultiMeshInstance3D node to support instanced vertex animations using vertex texture data.
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Oct 5, 2026 - GDScript
OpenVAT for Godot + Animated MultimeshInstance3D support
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Oct 11, 2026 - GDScript
🎙️ 🎶 🎵 🎼 Real-time FFT spectrum analyzer with ThreeJS, MeydaJS, RxJS.
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May 11, 2026 - JavaScript
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Apr 13, 2025 - TypeScript
Framework facilitating the use of Renderer Shader User Value (RSUV) in Unity.
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Apr 9, 2026 - C#
Antialiasing via conservative rasterisation and analytical area computation
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Oct 1, 2023 - TypeScript
Procedural EzTree vegetation primitives for CesiumJS.
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Sep 8, 2026 - JavaScript
a library to create 2.5d realtime graphics and pixelart with three.js
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Oct 19, 2026 - TypeScript
MonoGame-HardwareInstancing Isometric Tiles
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Aug 1, 2023 - C#
Generic editor for instanced properties in Unity materials.
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Dec 21, 2018 - C#
Frame-budget compiler and diagnostics for three.js games: batches naive scenes, measures every frame cost, explains what to fix. CLI and MCP for AI agents
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Sep 21, 2026 - TypeScript
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Jun 13, 2024 - C#
An simple tool for serialization and comfortable use of MaterialPropertyBlocks from the Unity editor
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May 12, 2022 - C#
A SpriteSheet Instancing class and shader, designed similarly to MonoGame's SpriteBatch.
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Jan 29, 2026 - C#
Deterministic, multi-threaded 3d demo written from scratch
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May 17, 2026 - Zig
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